Unit:Sentinel
From DoW2.Info
Unit Description: Fast and maneuverable vehicle that is fragile and vulnerable to small arms fire. Ideal for contributing to ranged fire fights or kiting melee units. Cannot capture points but can de-capture them.
Detailed Tool-Tips: Fast and maneuverable vehicle that is fragile and vulnerable to small arms fire. Ideal for contributing to ranged fire fights or kiting melee units. Cannot capture points but can de-capture them. Speed 8, 30 dps Piercing Damage.
| Sentinel | ||||||
|---|---|---|---|---|---|---|
| Health | 750 | Health Regen | 0.5 | Squad Size | 1 |
| Energy | 250 | Energy Regen | 0 | Maximum Speed | 8 | |
| Courage | 100 | Courage Regen | 10 | Acceleration | 15 | |
| Supp. Resist | 4% | Sight / Detect | 40 / 15 | Deceleration | 15 | |
| Armor Type | heavy_infantry / large | Melee Size | Rotation Rate | 180 | ||
| Requisition | Build Time | |||||
| Power | Popcap | |||||
| Upkeep (ea.) | ||||||
| Garrison Type | None | Can Retreat | False | |||
| Combat Stance | Ranged | Capture Rate | 1 | XP Points (ea.) | 50 | |
| Unit Types | vehicle • sentinel_repair • • | |||||
| v3.16.2 | ||||||
| Sentinel Levels | ||||
|---|---|---|---|---|
| Level | 1 | 2 | 3 | 4 |
| Health | 750 | 825 | 907.5 | 998.25 |
| Health Regen | 0.5 | 0.525 | 0.551 | 0.579 |
| Energy | 250 | 250 | 250 | 250 |
| Energy Regen | 0 | 0 | 0 | 0 |
| Supp. Resist | 4 | 4.2 | 4.41 | 4.631 |
| Melee Skill | 70 | 71 | 72 | 73 |
| Melee Damage | 1 | 1.1 | 1.21 | 1.331 |
| Ranged Damage | 1 | 1.05 | 1.103 | 1.158 |
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Activation | Timed | |
| Costs | Caster | One Entity | |||
| Duration | 1.7s | Recharge | 35s | ||
| Description: Knock back nearby enemy infantry, stunning them for a short duration. — See Ability:Ground Pound for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Activation | Timed | |
| Costs | Caster | One Entity | |||
| Duration | -1s | Recharge | 4s | ||
| Description: Load frag missiles into the missile launcher which are effective against infantry. — See Ability:Activate Frag Missiles for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Activation | Timed | |
| Costs | Caster | One Entity | |||
| Duration | -1s | Recharge | 4s | ||
| Description: Load krak missiles into the missile launcher which are effective against vehicles. — See Ability:Activate Krak Missiles for details. | |||||
| |||||
|---|---|---|---|---|---|
| Requisition | Time | |||
| Power | Requires | Level 2 Bastion | |||
| Description: Equips the Sentinel with extra armor plating that cannot be repaired. Extra Armor can be purchased multiple times. When attacked damage is absorbed at the cost of energy. — See Upgrade:Sentinel Extra Armor for details. | |||||
| |||||
|---|---|---|---|---|---|
| Requisition | Time | |||
| Power | Requires | Level 2 Bastion | |||
| Description: When equipped with the missile launcher the Sentinel can change between firing Krak and Frag missiles. Frag missiles are effective against infantry and Krak are effective against vehicles and buildings. — See Upgrade:Sentinel Missile Launcher for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Burst | |
| DPS | 24 | Weapon Family | grenade_launcher | ||
| See Weapon:Sentinel Frag Missile for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Burst | |
| DPS | 8.22 | Weapon Family | missile_pvp | ||
| See Weapon:Sentinel Krak Missile for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Burst | |
| DPS | 30 | Weapon Family | bolter_pvp | ||
| See Weapon:Sentinel Multilaser for details. | |||||






