Unit:Sentinel

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Unit Description: Fast and maneuverable vehicle that is fragile and vulnerable to small arms fire. Ideal for contributing to ranged fire fights or kiting melee units. Cannot capture points but can de-capture them.


Detailed Tool-Tips: Fast and maneuverable vehicle that is fragile and vulnerable to small arms fire. Ideal for contributing to ranged fire fights or kiting melee units. Cannot capture points but can de-capture them. Speed 8, 30 dps Piercing Damage.


Sentinel
Sentinel Health 750 Health Regen 0.5 Squad Size 1
Energy 250 Energy Regen 0 Maximum Speed 8
Courage 100 Courage Regen 10 Acceleration 15
Supp. Resist 4% Sight / Detect 40 / 15 Deceleration 15
Armor Type heavy_infantry / large Melee Size Rotation Rate 180
Requisition 330 Build Time 23s
Power 0 Popcap 12
Upkeep (ea.) 25.5
Upkeep (lead.) 0
Upkeep (plat.) 0 Platform Speed {{{124}}}
Rf. Requisition Expression error: Unexpected round operator Rf. Time Expression error: Unexpected round operators
Rf. Power Expression error: Unexpected round operator Rf. Popcap 12
Garrison Type None Can Retreat False On Death (ea.) 15
On Death (lead.) 0
Combat Stance Ranged Capture Rate 1 XP Points (ea.) 50
Unit Types vehicle • sentinel_repair • •
Unit Types N/A • N/A • N/A
Note: The weapon platform itself is invulnerable and has no health. Some values do not apply.
Note: The leader with grenade launcher is invulnerable and has no health. Some values do not apply.
v3.16.2
Sentinel Levels
Level1234
Health750825907.5998.25
Health Regen0.50.5250.5510.579
Energy250250250250
Energy Regen0000
Supp. Resist44.24.414.631
Melee Skill70717273
Melee Damage11.11.211.331
Ranged Damage11.051.1031.158


 Ground Pound  Ground Pound

Ground Pound Faction Imperial Guard Activation Timed
Costs Caster One Entity
Duration 1.7s Recharge 35s
Description: Knock back nearby enemy infantry, stunning them for a short duration. — See Ability:Ground Pound for details.

 Activate Frag Missiles  Activate Frag Missiles

Activate Frag Missiles Faction Imperial Guard Activation Timed
Costs Caster One Entity
Duration -1s Recharge 4s
Description: Load frag missiles into the missile launcher which are effective against infantry. — See Ability:Activate Frag Missiles for details.

 Activate Krak Missiles  Activate Krak Missiles

Activate Krak Missiles Faction Imperial Guard Activation Timed
Costs Caster One Entity
Duration -1s Recharge 4s
Description: Load krak missiles into the missile launcher which are effective against vehicles. — See Ability:Activate Krak Missiles for details.

 Sentinel Extra Armor  Sentinel Extra Armor

Sentinel Extra Armor Requisition 75 Time 30s
Power 20 Requires Level 2 Bastion
Description: Equips the Sentinel with extra armor plating that cannot be repaired. Extra Armor can be purchased multiple times. When attacked damage is absorbed at the cost of energy. — See Upgrade:Sentinel Extra Armor for details.

 Sentinel Missile Launcher  Sentinel Missile Launcher

Sentinel Missile Launcher Requisition 100 Time 15s
Power 40 Requires Level 2 Bastion
Description: When equipped with the missile launcher the Sentinel can change between firing Krak and Frag missiles. Frag missiles are effective against infantry and Krak are effective against vehicles and buildings. — See Upgrade:Sentinel Missile Launcher for details.

 Sentinel Frag Missile  Sentinel Frag Missile

Sentinel Frag Missile Faction Imperial Guard Weapon Class Burst
DPS 24 Weapon Family grenade_launcher
See Weapon:Sentinel Frag Missile for details.

 Sentinel Krak Missile  Sentinel Krak Missile

Sentinel Krak Missile Faction Imperial Guard Weapon Class Burst
DPS 8.22 Weapon Family missile_pvp
See Weapon:Sentinel Krak Missile for details.

 Sentinel Multilaser  Sentinel Multilaser

Sentinel Multilaser Faction Imperial Guard Weapon Class Burst
DPS 30 Weapon Family bolter_pvp
See Weapon:Sentinel Multilaser for details.

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