Unit:Rangers
From DoW2.Info
Unit Description: Light infantry unit that requires a brief setup time. Good for sniping enemies from a distance, and for killing units in buildings. Can detect infiltrated units.
Detailed Tool-Tips: Long-range sniper unit particularly effective against Heavy Infantry and garrisoned Infantry. Can use the Kinetic Pulse ability to counter weapons teams. Detects Infiltrated units in radius 40. Upgrades grant Infiltration, Fleet of Foot, and the Holo-Field ability. Speed 5.5, Melee Skill 50, 2.47 dps Piercing Damage, 21.33 dps Sniper Damage, 16.67 dps Melee Damage (Sword), 6.67 dps Melee Damage (Fist).
| Rangers | ||||||
|---|---|---|---|---|---|---|
| Health | 450 | Health Regen | 0.5 | Squad Size | 3 |
| Energy | 100 | Energy Regen | 1 | Maximum Speed | 5.5 | |
| Courage | 100 | Courage Regen | 10 | Acceleration | 40 | |
| Supp. Resist | 4% | Sight / Detect | 60 / 40 | Deceleration | 40 | |
| Armor Type | infantry / small | Melee Size | small | Rotation Rate | 1000 | |
| Requisition | Build Time | |||||
| Power | Popcap | |||||
| Upkeep (ea.) | ||||||
| Rf. Requisition | Rf. Time | |||||
| Rf. Power | Rf. Popcap | |||||
| Garrison Type | Infantry | Can Retreat | True | |||
| Combat Stance | Ranged | Capture Rate | 1 | XP Points (ea.) | 150 | |
| Unit Types | infantry • • • | |||||
| v3.16.2 | ||||||
| Rangers Levels | ||||
|---|---|---|---|---|
| Level | 1 | 2 | 3 | 4 |
| Health | 150 | 172.5 | 198.375 | 228.131 |
| Health Regen | 0.5 | 0.525 | 0.551 | 0.579 |
| Energy | 100 | 115 | 130 | 150 |
| Energy Regen | 1 | 1.05 | 1.103 | 1.158 |
| Supp. Resist | 4 | 4.2 | 4.41 | 4.631 |
| Melee Skill | 50 | 51 | 52 | 53 |
| Melee Damage | 1 | 1.1 | 1.21 | 1.331 |
| Ranged Damage | 1 | 1.05 | 1.103 | 1.158 |
| |||||
|---|---|---|---|---|---|
| Faction | Eldar | Activation | Timed | |
| Costs | | Caster | Squad | ||
| Duration | 10s | Recharge | 35s | ||
| Description: Greatly increase speed but have reduced damage for a duration. — See Ability:Fleet of Foot for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Eldar | Activation | Targeted | |
| Costs | | Caster | One Entity | ||
| Duration | -1s | Recharge | 75s | ||
| Description: Fires a high-impact, low-damage blast of kinetic energy capable of knocking targets back in a small radius. — See Ability:Kinetic Pulse for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Eldar | Activation | Toggled | |
| Costs | | Caster | Squad | ||
| Duration | -1s | Recharge | 0s | ||
| Description: Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. — See Ability:Eldar Infiltrate for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Eldar | Activation | Targeted | |
| Costs | | Caster | Squad | ||
| Duration | -1s | Recharge | 60s | ||
| Description: Camouflages units in an area for a period of time. — See Ability:Ranger Holo-field for details. | |||||
| |||||
|---|---|---|---|---|---|
| Requisition | Time | |||
| Power | Requires | ||||
| Description: Grants the Infiltrate ability, and allows Rangers to deploy Holo-fields to conceal others. Also unlocks the Fleet of Foot ability. — See Upgrade:Pathfinder Gear for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Eldar | Weapon Class | Single Shot | |
| DPS | 21.33 | Weapon Family | sniper | ||
| See Weapon:Long Rifle for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Eldar | Weapon Class | Burst | |
| DPS | 2.47 | Weapon Family | bolter_pvp | ||
| See Weapon:Shuriken Pistol for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Eldar | Weapon Class | Melee | |
| DPS | 16.67 | Weapon Family | sword_pvp | ||
| See Weapon:Ranger Power Sword for details. | |||||








