Unit:Guardsman Infantry Squad
From DoW2.Info
Unit Description: Basic ranged combat unit effective against other ranged forces but weak in melee. Can be upgraded with a Sergeant and a Commissar which increases the squad size. Guardsman infantry will protect their leaders ensuring that they always will be the last to die.
Detailed Tool-Tips: Basic ranged combat unit effective against other ranged forces but weak in melee. Can be upgraded with a Sergeant and a Commissar which increases the squad size. Speed 5, 50 Melee Skill, 4.12 dps Piercing Damage, 2 dps Melee Damage.
| Guardsman Infantry Squad | ||||||
|---|---|---|---|---|---|---|
| Health | 600 | Health Regen | 0.5 | Squad Size | 6 |
| Energy | 100 | Energy Regen | 1 | Maximum Speed | 5 | |
| Courage | 100 | Courage Regen | 10 | Acceleration | 50 | |
| Supp. Resist | 4% | Sight / Detect | 40 / 5 | Deceleration | 50 | |
| Armor Type | infantry / small | Melee Size | small | Rotation Rate | 1000 | |
| Requisition | Build Time | |||||
| Power | Popcap | |||||
| Upkeep (ea.) | ||||||
| Rf. Requisition | Rf. Time | |||||
| Rf. Power | Rf. Popcap | |||||
| Garrison Type | Infantry | Can Retreat | True | |||
| Combat Stance | Ranged | Capture Rate | 1 | XP Points (ea.) | 50 | |
| Unit Types | infantry • ig guardsmen squad • • | |||||
| v3.16.2 | ||||||
| Guardsman Infantry Squad Levels | ||||
|---|---|---|---|---|
| Level | 1 | 2 | 3 | 4 |
| Health | 100 | 115 | 132.25 | 152.088 |
| Health Regen | 0.5 | 0.525 | 0.551 | 0.579 |
| Energy | 100 | 115 | 130 | 150 |
| Energy Regen | 1 | 1.05 | 1.103 | 1.158 |
| Supp. Resist | 4 | 4.2 | 4.41 | 4.631 |
| Melee Skill | 50 | 51 | 52 | 53 |
| Melee Damage | 1 | 1.1 | 1.21 | 1.331 |
| Ranged Damage | 1 | 1.05 | 1.103 | 1.158 |
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Activation | Timed | |
| Costs | Caster | Squad | |||
| Duration | 3s | Recharge | 60s | ||
| Description: The commissar executes a member of his squad forcing them to stop retreating. — See Ability:Summary Execution for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Activation | Targeted | |
| Costs | Caster | One Entity | |||
| Duration | -1s | Recharge | 5s | ||
| Description: Repairs allied vehicle or structure over time. — See Ability:Imperial Guard Repair for details. | |||||
| ||||
|---|---|---|---|---|
| Health | 30 | Armor Type | building / small |
| Cost | Build Time | |||
| See Structure:Deployable Cover for details. | ||||
| ||||
|---|---|---|---|---|
| Health | 325 | Armor Type | building_defence / huge |
| Cost | Build Time | |||
| See Structure:Multi-laser Turret for details. | ||||
| |||||
|---|---|---|---|---|---|
| Requisition | Time | |||
| Power | Requires | ||||
| Description: Adds a Sergeant to the squad who expands the squad size by 2 guardsmen and grants an extra guardsman for free whenever one is reinforced. — See Upgrade:Guardsmen Sergeant for details. | |||||
| |||||
|---|---|---|---|---|---|
| Requisition | Time | |||
| Power | Requires | ||||
| Description: Equips the guardsman infantry squad with 3 flamers. Flamers are effective against buildings, units in buildings and most types of infantry. — See Upgrade:Guardsmen Flamer for details. | |||||
| |||||
|---|---|---|---|---|---|
| Requisition | Time | |||
| Power | Requires | ||||
| Description: Adds a Commissar to the squad who expands the squad size by 2 guardsmen and grants an extra guardsman for free whenever one is reinforced. Also grants the Summary Execution ability which will break a retreat in progress. — See Upgrade:Commissar for details. | |||||
| |||||
|---|---|---|---|---|---|
| Requisition | Time | |||
| Power | Requires | ||||
| Description: Equips the guardsman infantry squad with 3 plasma guns. Plasma guns are effective against heavily armored infantry. — See Upgrade:Guardsmen Plasma Gun for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Burst | |
| DPS | 4.12 | Weapon Family | bolter_pvp | ||
| See Weapon:Guardsmen Lasgun for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Melee | |
| DPS | 2 | Weapon Family | melee_pvp | ||
| See Weapon:Guardsmen Melee for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Burst | |
| DPS | 3.13 | Weapon Family | flamer_pvp | ||
| See Weapon:Guardsmen Flamer for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Single Shot | |
| DPS | 8.24 | Weapon Family | plasma_pvp | ||
| See Weapon:Guardsmen Plasma Gun for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Burst | |
| DPS | 3 | Weapon Family | bolter_pvp | ||
| See Weapon:Guardsmen Sergeant Pistol for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Melee | |
| DPS | 4 | Weapon Family | sword_pvp | ||
| See Weapon:Guardsmen Sergeant Sword for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Single Shot | |
| DPS | 15.64 | Weapon Family | bolter_pvp | ||
| See Weapon:Guardsmen Squad Commissar Pistol for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Melee | |
| DPS | 26.15 | Weapon Family | sword_pvp | ||
| See Weapon:Guardsmen Squad Commissar Sword for details. | |||||











