Unit:Catachan Devils
From DoW2.Info
Unit Description: A squad of seasoned Catachan jungle fighters. Devils are effective in close combat and take advantage of several different types of weapons for every occasion. Devils will protect their leaders ensuring that they always will be the last to die. Can detect infiltrated units.
Detailed Tool-Tips: A squad of seasoned Catachan jungle fighters. Devils are effective in close combat and have a weapon for every occasion. Each squad member detects infiltrated units in radius 30. Speed 5, 70 Melee Skill, 0 dps Barbed Strangler Damage (Grenade Launcher), 11.76 dps Piercing Damage (Shotgun), 1.11 dps Piercing Damage (Pistol), 20 dps Power Melee Damage (Sword and Weapons).
| Catachan Devils | ||||||
|---|---|---|---|---|---|---|
| Health | 840 | Health Regen | 0.5 | Squad Size | 6 + 1 |
| Energy | 100 | Energy Regen | 1 | Maximum Speed | 5 | |
| Courage | 100 | Courage Regen | 10 | Acceleration | 40 | |
| Supp. Resist | 4% | Sight / Detect | 40 / 30 | Deceleration | 40 | |
| Armor Type | infantry_fire_resist / small | Melee Size | small | Rotation Rate | 1000 | |
| Requisition | Build Time | |||||
| Power | Popcap | |||||
| Upkeep (ea.) | ||||||
| Upkeep (lead.) | ||||||
| Rf. Requisition | Rf. Time | |||||
| Rf. Power | Rf. Popcap | |||||
| Garrison Type | Infantry | Can Retreat | True | |||
| Combat Stance | Ranged | Capture Rate | 1 | XP Points (ea.) | 110 | |
| Unit Types | infantry • ig_sniper_squad • • | |||||
| Unit Types | infantry • no_consume • | |||||
| Note: The leader with grenade launcher is invulnerable and has no health. Some values do not apply. | ||||||
| v3.16.2 | ||||||
| Catachan Devils Levels | ||||
|---|---|---|---|---|
| Level | 1 | 2 | 3 | 4 |
| Health | 140 | 161 | 185.15 | 212.923 |
| Health Regen | 0.5 | 0.525 | 0.551 | 0.579 |
| Energy | 100 | 115 | 130 | 150 |
| Energy Regen | 1 | 1.05 | 1.103 | 1.158 |
| Supp. Resist | 4 | 4.2 | 4.41 | 4.631 |
| Melee Skill | 70 | 71 | 72 | 73 |
| Melee Damage | 1 | 1.1 | 1.21 | 1.331 |
| Ranged Damage | 1 | 1.05 | 1.103 | 1.158 |
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Activation | Targeted | |
| Costs | | Caster | One Entity | ||
| Duration | -1s | Recharge | 50s | ||
| Description: Fire a concussive shot, knocking back and suppressing enemy infantry. — See Ability:Catachan Devil Explosive Shot for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Activation | Targeted | |
| Costs | | Caster | One Entity | ||
| Duration | 1s | Recharge | 30s | ||
| Description: Fire a volly of three grenades that deal moderate damage and heavy knockback to the targeted location. — See Ability:Ol' Reliable for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Activation | Targeted | |
| Costs | | Caster | One Entity | ||
| Duration | -1s | Recharge | 0s | ||
| Description: Throw a smoke grenade that reduces incoming and outgoing ranged damage for both the enemy and allies. — See Ability:Smoke Grenade for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Activation | Targeted | |
| Costs | | Caster | One Entity | ||
| Duration | 5.1s | Recharge | 60s | ||
| Description: The demoman sets up an improvised remote bomb. When clicked on, the bomb detonates and deals high damage to the area around it. Effective at destroying buildings. — See Ability:Improvised Explosives for details. | |||||
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|---|---|---|---|---|---|
| Requisition | Time | |||
| Power | Requires | ||||
| Description: Add a demolitions expert to the Devils squad. The demoman comes equipped with a more powerful shotgun and has the abiltiy to deploy satchel charges which are effective versus all armor types. Also grants the smoke grenade ability. — See Upgrade:Demolition Man for details. | |||||
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|---|---|---|---|---|---|
| Requisition | Time | |||
| Power | Requires | Level 2 Bastion | |||
| Description: Add the 'Sarge' to the Devils unit. The Sarge is equipped with a melta gun which is effective versus vehicles and infantry. He also grants the camouflage ability that allows the Devils unit to infiltrate when standing still. — See Upgrade:Sarge for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Single Shot | |
| DPS | 11.76 | Weapon Family | shotgun_pvp | ||
| See Weapon:Catachan Devil Shotgun for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Melee | |
| DPS | 20 | Weapon Family | power_melee_pvp | ||
| See Weapon:Catachan Devil Melee for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Melee | |
| DPS | 20 | Weapon Family | power_melee_pvp | ||
| See Weapon:Catachan Devil Sword for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Burst | |
| DPS | 1.11 | Weapon Family | bolter_pvp | ||
| See Weapon:Catachan Devil Pistol for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Single Shot | |
| DPS | Division by zero | Weapon Family | barbed_strangler | ||
| See Weapon:Catachan Devil Grenade Barrage for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Single Shot | |
| DPS | 22.65 | Weapon Family | melta | ||
| See Weapon:Catachan Devil Melta Gun for details. | |||||
| |||||
|---|---|---|---|---|---|
| Faction | Imperial Guard | Weapon Class | Single Shot | |
| DPS | 239.26 | Weapon Family | grenade_pvp | ||
| See Weapon:Catachan Devil Satchel for details. | |||||









