Space Marine
From DoW2.Info
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| Health | 820 | Armor Type | commander / small |
| Energy | 100 | Melee Size | small | |
| Courage | 100 | Sight / Detect | 40 / 5 | |
| Description: The Force Commander is a melee specialist who can inspire allied troops around him to boost their effectiveness. — See Commander:Force Commander for details. | ||||
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| Health | 550 | Armor Type | commander / small |
| Energy | 100 | Melee Size | small | |
| Courage | 100 | Sight / Detect | 40 / 5 | |
| Description: The Apothecary specializes in healing and excels at using his abilities to support allies from just behind the front line. — See Commander:Apothecary for details. | ||||
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| Health | 630 | Armor Type | commander / small |
| Energy | 100 | Melee Size | small | |
| Courage | 100 | Sight / Detect | 40 / 5 | |
| Description: The Techmarine is a defensive specialist. He constructs turrets to defend territory and a teleporter relay to reinforce allies. — See Commander:Techmarine for details. | ||||
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| HP / Energy / Courage | 420 / 100 / 100 | Armor Type | infantry / small | |
| Cost | Melee Size | small | |||
| Build Time | Sight / Detect | 55 / 5 | |||
| Description: Versatile anti-melee unit that can be equipped with shotguns or a sniper rifle. May also add a Scout Sergeant who grants frag grenades. — See Unit:Scout Squad for details. | |||||
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| HP / Energy / Courage | 1050 / 100 / 100 | Armor Type | heavy_infantry / small | |
| Cost | Melee Size | small | |||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: Elite infantry that can shrug off most small-arms fire. Can be equipped with multiple weapon upgrades. — See Unit:Tactical Marine Squad for details. | |||||
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| HP / Energy / Courage | 675 / 100 / 100 | Armor Type | heavy_infantry / small | |
| Cost | Melee Size | small | |||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: Comes with a weapon that suppresses large groups of infantry. Has limited firing arc and requires set-up time. Can be upgraded with a Lascannon which is effective versus vehicles. — See Unit:Devastator Marine Squad for details. | |||||
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| HP / Energy / Courage | 1200 / 100 / 100 | Armor Type | heavy_infantry / small | |
| Cost | Melee Size | small | |||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: Assault squad that is effective at closing distances quickly. Additional upgrades include the Sergeant, Blind Grenades and Melta Bombs. — See Unit:Assault Squad for details. | |||||
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| HP / Energy / Courage | 675 / 100 / 100 | Armor Type | heavy_infantry / small | |
| Cost | Melee Size | small | |||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: Effective at dislodging enemy troops and vehicles from dug in positions. Has limited firing arc and requires set-up time. — See Unit:Devastator Plasma Cannon Squad for details. | |||||
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| HP / Energy / Courage | 1200 / 100 / 100 | Armor Type | vehicle / large | |
| Cost | Melee Size | large | |||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: The sight of a Dreadnought killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. Comes with the Emperor's Fist ability, can add an assault cannon, and receive the Dark Age of Technology upgrade. — See Unit:Dreadnought for details. | |||||
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| HP / Energy / Courage | 400 / 100 / 100 | Armor Type | vehicle / large | |
| Cost | Melee Size | ||||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: Transports infantry units across the battlefield and allows nearby squads to reinforce. — See Unit:Razorback for details. | |||||
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| HP / Energy / Courage | 700 / 200 / 100 | Armor Type | commander / small | |
| Cost | Melee Size | medium | |||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: Space Marine Psyker unit capable of powerful damage and support abilities. Inspires surrounding Space Marines when killing in melee. — See Unit:Librarian for details. | |||||
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| HP / Energy / Courage | 600 / 100 / 100 | Armor Type | vehicle / large | |
| Cost | Melee Size | ||||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles. — See Unit:Predator for details. | |||||
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| HP / Energy / Courage | 3000 / 100 / 100 | Armor Type | vehicle / huge | |
| Cost | Melee Size | ||||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: Heavy transport tank, equipped with anti-infantry flamestorm cannons, a multi-melta, and a twin-linked assault cannon. Nearby units can reinforce from the Land Raider as well as use it as a retreat point. The Land Raider also increases the health regeneration of nearby allied units. — See Unit:Land Raider Redeemer for details. | |||||
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| Faction | Space Marine | Activation | Targeted | |
| Costs | | Caster | One Entity | ||
| Duration | -1s | Recharge | 420s | ||
| Description: Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. — See Ability:Deep Strike Terminator Squad for details. | |||||
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| Faction | Space Marine | Activation | Targeted | |
| Costs | | Caster | One Entity | ||
| Duration | -1s | Recharge | 420s | ||
| Description: Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. — See Ability:Deep Strike Terminator Assault Squad for details. | |||||
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| Faction | Space Marine | Activation | Targeted | |
| Costs | | Caster | One Entity | ||
| Duration | -1s | Recharge | 420s | ||
| Description: Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats. — See Ability:Venerable Dreadnought Drop Pod for details. | |||||
















