Imperial Guard

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 Inquisitor  Inquisitor

Inquisitor Health 720 Armor Type commander / small
Energy 100 Melee Size small
Courage 100 Sight / Detect 50 / 5
Description: This offensive focused hero uses fire and guile to destroy the enemies of man. — See Commander:Inquisitor for details.

 Commissar Lord  Commissar Lord

Commissar Lord Health 600 Armor Type commander / small
Energy 100 Melee Size small
Courage 100 Sight / Detect 40 / 5
Description: The Commissar Lord is an inspiring support hero who leads from the frontlines. He excels at melee combat and empowering infantry with various buffs. — See Commander:Commissar Lord for details.

 Lord General  Lord General

Lord General Health 550 Armor Type commander / small
Energy 100 Melee Size small
Courage 100 Sight / Detect 50 / 5
Description: The Lord General is a master tactician who takes defensive control of the battlefield with massive turrets and off map artillery. His personal retinue keeps him safe from harm. — See Commander:Lord General for details.

 Guardsman Infantry Squad  Guardsman Infantry Squad

Guardsman Infantry Squad HP / Energy / Courage 600 / 100 / 100 Armor Type infantry / small
Cost 230 0 6 Melee Size small
Build Time 19s Sight / Detect 40 / 5
Description: Basic ranged combat unit effective against other ranged forces but weak in melee. Can be upgraded with a Sergeant and a Commissar which increases the squad size. Guardsman infantry will protect their leaders ensuring that they always will be the last to die. — See Unit:Guardsman Infantry Squad for details.

 Sentinel  Sentinel

Sentinel HP / Energy / Courage 750 / 250 / 100 Armor Type heavy_infantry / large
Cost 330 0 12 Melee Size
Build Time 23s Sight / Detect 40 / 15
Description: Fast and maneuverable vehicle that is fragile and vulnerable to small arms fire. Ideal for contributing to ranged fire fights or kiting melee units. Cannot capture points but can de-capture them. — See Unit:Sentinel for details.

 Heavy Weapon Squad  Heavy Weapon Squad

Heavy Weapon Squad HP / Energy / Courage 555 / 100 / 100 Armor Type infantry / small
Cost 225 30 12 Melee Size small
Build Time 22s Sight / Detect 40 / 5
Description: Equipped with a Heavy Bolter that suppresses large groups of infantry, has a limited firing arc and requires set-up time. Can be upgraded to a Lascannon or an Autocannon. — See Unit:Heavy Weapon Squad for details.

 Catachan Devils  Catachan Devils

Catachan Devils HP / Energy / Courage 840 / 100 / 100 Armor Type infantry_fire_resist / small
Cost 400 40 14 Melee Size small
Build Time 28s Sight / Detect 40 / 30
Description: A squad of seasoned Catachan jungle fighters. Devils are effective in close combat and take advantage of several different types of weapons for every occasion. Devils will protect their leaders ensuring that they always will be the last to die. Can detect infiltrated units. — See Unit:Catachan Devils for details.

 Storm Trooper Squad  Storm Trooper Squad

Storm Trooper Squad HP / Energy / Courage 720 / 100 / 100 Armor Type infantry / small
Cost 400 0 15 Melee Size small
Build Time 29s Sight / Detect 40 / 5
Description: Elite ranged infantry equipped with hot shot lasguns. Storm Troopers can be upgraded to fulfill different roles — See Unit:Storm Trooper Squad for details.

 Chimera  Chimera

Chimera HP / Energy / Courage 500 / 300 / 100 Armor Type vehicle / large
Cost 300 60 10 Melee Size
Build Time 45s Sight / Detect 40 / 5
Description: Transports infantry units across the battlefield and allows nearby squads to reinforce. Loaded troops add to the Chimera's firepower. — See Unit:Chimera for details.

 Manticore  Manticore

Manticore HP / Energy / Courage 275 / 100 / 100 Armor Type vehicle / large
Cost 300 100 15 Melee Size
Build Time 40s Sight / Detect 50 / 5
Description: Mobile artillery unit that fires missile barrages. — See Unit:Manticore for details.

 Ogryn Squad  Ogryn Squad

Ogryn Squad HP / Energy / Courage 1275 / 100 / 100 Armor Type super_heavy_infantry / small
Cost 450 90 15 Melee Size small
Build Time 43s Sight / Detect 40 / 5
Description: Ogryns are tough ogre-like brutes who excel in close combat and are excellent at disrupting enemy ranged units. Can be upgraded with a Bone 'ead. — See Unit:Ogryn Squad for details.


 Leman Russ  Leman Russ

Leman Russ HP / Energy / Courage 700 / 450 / 100 Armor Type vehicle / large
Cost 500 125 18 Melee Size
Build Time 55s Sight / Detect 40 / 5
Description: A multi-purpose battle tank. Can be upgraded with weapons more effective versus infantry or vehicles. — See Unit:Leman Russ for details.

 Baneblade  Baneblade

Baneblade HP / Energy / Courage 3750 / 450 / 100 Armor Type vehicle / large
Cost 1000 200 25 Melee Size
Build Time 75s Sight / Detect 40 / 5
Description: Super heavy battle tank armed with numerous weapons. Autofire on the main cannon is disabled. Use its abilities to fire from the main gun. — See Unit:Baneblade for details.


 Infiltrated Storm Troopers  Infiltrated Storm Troopers

Infiltrated Storm Troopers Faction Imperial Guard Activation Targeted
Costs 150 300 Caster One Entity
Duration -1s Recharge 300s
Description: Calls in a squad of infiltrated Storm Troopers. — See Ability:Infiltrated Storm Troopers for details.

 Valkyrie Bane Wolf Drop  Valkyrie Bane Wolf Drop

Valkyrie Bane Wolf Drop Faction Imperial Guard Activation Targeted
Costs 200 350 Caster One Entity
Duration -1s Recharge 300s
Description: A Valkyrie delivers a Bane Wolf tank to the targeted location. Effective vs infantry. — See Ability:Valkyrie Bane Wolf Drop for details.

 Valkyrie Leman Russ Drop  Valkyrie Leman Russ Drop

Valkyrie Leman Russ Drop Faction Imperial Guard Activation Targeted
Costs 275 650 Caster One Entity
Duration -1s Recharge 300s
Description: A Valkyrie delivers a Leman Russ battle tank to the targeted location. — See Ability:Valkyrie Leman Russ Drop for details.


Faction Index