Commander:Mekboy
From DoW2.Info
| Mekboy | ||||||
|---|---|---|---|---|---|---|
| Health | 600 | Health Regen | 0.5 | Maximum Speed | 5 |
| Energy | 100 | Energy Regen | 1 | Acceleration | 30 | |
| Courage | 100 | Courage Regen | 10 | Deceleration | 30 | |
| Supp. Resist | 4% | Sight / Detect | 40 / 5 | Rotation Rate | 1000 | |
| Armor Type | commander / small | Melee Size | small | |||
| Garrison Type | Infantry | Can Retreat | True | Death | ||
| Combat Stance | Ranged | Capture Rate | 1 | XP Points | 500 | |
| v3.16.2 | ||||||
| Mekboy Levels | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Health | 600 | 630 | 661.5 | 694.575 | 729.304 | 765.769 | 804.057 | 844.26 | 886.473 | 930.797 |
| Health Regen | 0.5 | 0.525 | 0.551 | 0.579 | 0.608 | 0.638 | 0.67 | 0.704 | 0.739 | 0.776 |
| Energy | 100 | 110 | 120 | 130 | 140 | 155 | 165 | 175 | 185 | 200 |
| Energy Regen | 1 | 1.05 | 1.103 | 1.158 | 1.216 | 1.276 | 1.34 | 1.407 | 1.477 | 1.551 |
| Supp. Resist | 4 | 4.2 | 4.41 | 4.631 | 4.862 | 5.105 | 5.36 | 5.628 | 5.91 | 6.205 |
| Melee Skill | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 |
| Melee Damage | 1 | 1.035 | 1.071 | 1.109 | 1.148 | 1.188 | 1.229 | 1.272 | 1.317 | 1.363 |
| Ranged Damage | 1 | 1.02 | 1.04 | 1.061 | 1.082 | 1.104 | 1.126 | 1.149 | 1.172 | 1.195 |
| ||||
|---|---|---|---|---|
| Commander | Mekboy | Wargear Type | Weapon |
| Requisition | Time | |||
| Power | Requires | Level 2 Teleporta Platform | ||
| Description: Equips the Mekboy with a Beamy Deffgun. Effective against vehicles and large targets. This weapon has limited firing arc and requires setup time. — See Wargear:Beamy Deffgun for details. | ||||
| ||||
|---|---|---|---|---|
| Commander | Mekboy | Wargear Type | Weapon |
| Requisition | Time | |||
| Power | Requires | |||
| Description: Equips the Mek with a Deffgun. Effective against infantry. This weapon has limited firing arc and requires setup time. — See Wargear:Deffgun for details. | ||||
| ||||
|---|---|---|---|---|
| Commander | Mekboy | Wargear Type | Weapon |
| Requisition | Time | |||
| Power | Requires | |||
| Description: Equips the Mek with a Big Shoota. Increases the Mek's damage and has no setup time. — See Wargear:Dakka Dakka Dakka for details. | ||||
| ||||
|---|---|---|---|---|
| Commander | Mekboy | Wargear Type | Armour |
| Requisition | Time | |||
| Power | Requires | |||
| Description: Increases the maximum energy of the Mek and grants the 'Ave A Taste ability, which allows the Mek to give Energy and Health to friendly units. — See Wargear:Battery Pack for details. | ||||
| ||||
|---|---|---|---|---|
| Commander | Mekboy | Wargear Type | Armour |
| Requisition | Time | |||
| Power | Requires | |||
| Description: Grants the Electric Shock ability which damages nearby units when activated. Increases health of the Mekboy. — See Wargear:Electric Armor for details. | ||||
| ||||
|---|---|---|---|---|
| Commander | Mekboy | Wargear Type | Armour |
| Requisition | Time | |||
| Power | Requires | Level 3 Teleporta Platform | ||
| Description: Grants the Mega-Rumblah ability, which knocks down and stuns enemies around the Mekboy when triggered. — See Wargear:Mega-Rumblah for details. | ||||
| ||||
|---|---|---|---|---|
| Commander | Mekboy | Wargear Type | Accessory |
| Requisition | Time | |||
| Power | Requires | Level 3 Teleporta Platform | ||
| Description: Grant the Supa Tuff Beam ability. This ability allows the Mek to target a unit, making it receive less damage and immunity to knockback and suppression. — See Wargear:Supa Tuff Beam for details. | ||||
| ||||
|---|---|---|---|---|
| Commander | Mekboy | Wargear Type | Accessory |
| Requisition | Time | |||
| Power | Requires | |||
| Description: Grants the ability to throw proximity mines. — See Wargear:Proximity Mines for details. | ||||
| ||||
|---|---|---|---|---|
| Commander | Mekboy | Wargear Type | Accessory |
| Requisition | Time | |||
| Power | Requires | Level 2 Teleporta Platform | ||
| Description: Gives the Mek a force field. The force field makes the Mek immune to melee attacks. The Mek also takes reduced damage from ranged attacks and knocks down nearby units for a short time. — See Wargear:Kustom Force Field for details. | ||||









